2 dice betting games for baseball

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Wagering at legalized betting outlets usually run by the tracks, management companies specializing in parimutuel wagering, or, in New York State, by independent corporations chartered by the state. Wagers at OTB sites are usually commingled with on-track betting pools. Make sure to check out our foal cams to see Diamond Creek Farm's newest addition. Trying to decide which horse to bet? Look for dropdowns in class level. Valentine's Day is just around the corner. Don't miss out on getting your loved one a t-shirt from our oldsmokeclothing collection!

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2 dice betting games for baseball

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TURFIES BETTING EXCHANGE

Rolling the set of three dice over an extended period of time will display each of the expected fifteen numerical sums, ranging in values from three through seventeen, in two-hundred-sixteen separate and visually differentiated combinations, each turning up with equal odds of 1 in Development of this coding technique, to separate and expand the normally expected fifteen numerical sums to two-hundred-sixteen numerical scores, by visually differentiating each of two-hundred-sixteen possible combinations of three six-sided dice, rolled with equal odds, affords a simplified but practical application to create a variety of new dice related games incorporating game boards, playing cards or a combination thereof.

The dice of one group are sized larger than those of the other group. Each die is one of three colors and each group of three intransitive dice includes a die of each color. The six dice are used in a casino game wherein all dice are rolled and then twelve possible bets are resolved. These bets fall into three catagories: contests between two dice of the same size but different colors, contests between two dice of one color and two dice of another color, and contests matching two dice, each of a different color and different size versus another two dice, each of a different color and different size.

Game apparatus includes a layout 40 providing twelve betting areas A-L and chips 50 for placing wagers on twelve possible bets. A player places a first bet means. If the dealer throws a preselected winning combination, such as a , triple, or pair and a 6, the dealer wins. If the dealer throws a preselected losing combination, such as a or a pair and a one, the dealer loses. If the dealer throws a third combination, such as a pair and a or 5, then the player throws in an attempt to beat the dealer.

If the player throws a preselected combination, such as a , or a pair and single die having a value higher than that of the dealer, the player wins. If the player throws a preselected loser, such as a , or a pair and single die having a value less than that of the dealer, the player loses. If the player or dealer does not throw one of above stated winning or losing combinations, then the dealer or player must throw again.

Each player may place a second bet that the outcome of the game will result in predetermined winning die combination yielding a predetermined winning payout. A player may also place bonus bet means, wherein if that particular throw results in a preselected combination, such as triple sixes, the player is entitled to a throw. If the player throws another preselected combination, such as a triple six, the player is entitled to a large winning payout.

The method of play simulates the game of bowling. First and second predetermined range of values are selected by a house, and a round of the game is played by the player beginning with the wagering of a wager that a first generation of the value symbol will be within the first predetermined range of values or that a second generation of the value symbol when added to the first generated value symbol will be within the second predetermined range of values. The player then activates the random value symbol generator to produce a first value symbol, and then activates the random value symbol generator to produce a second value symbol where the first value symbol is not within the first predetermined range of values.

Where the second value symbol is generated, the value of the first value symbol and the second value symbol are added together to generate a sum. Finally, settling of the wager occurs. In one embodiment the set of dice 20 includes first die 22, second die 24, and third die 26, and the range of numerical values produced is one through eight. In a second embodiment the set of dice includes first die and second die , and the range of numerical values produced is one through nine.

A method for randomly generating one of the numbers one through eight or one through nine, with each number one through eight having an equal 0. Players make wagers on the outcome of a single roll of the three dice. Wagers are made by placing bet markers on various areas of a game board that define bet types. One group of wagers is on the outcome of the singular die. A second group of wagers is on the pair of dice.

A third group of wagers is on the total of all three dice. When the outcome of the singular die is a predetermined number e. Various three-dice board games and wagering games also include U. In spite of the options available for dice games, the only game that has established a following at casinos is traditional craps games. It is believed that a novel game with simplicity of play and ancillary topical interest can be a novel game that attracts new players and can maintain interest.

A gaming system and gaming play use three dice physical dice or virtual dice to provide random events. The random events are related to physical or distance movements or points scored on a field or track or map. The dice are provided as two dice representing a portion of the random event determinant and the third die acting as a separate portion of the event determinant, such as a selector for a particular column in an event result table.

At least one wager is placed on the game by at least one player, and the dice are cast to provide the random outcome. The wager may be a running event wager or a proposition bet. The total of the two dice in combination with the particular symbol provided by the third die determine event results such as a single roll win, a single roll loss or an advancement of a gaming object in a continuing step in the game.

An array of different wagers may be offered to players for both continuing wagers and proposition bets. The format of the game table and play surface can be designed to offer a theme in which the wagers and the random dice outcomes can be related to the theme. For example, in using an American Football theme, winning and losing events can be provided by dice roll outcomes equated to touchdowns, interceptions, extra-points, penalties, first downs and the like.

A board game, casino table wagering game, video game, internet game or internet wagering game simulates events in an American Football game or other field game e. As in craps, a series of rolls or possessions can be played while attempting to achieve an ultimate event e.

Although there are many variations in the nomenclature of events because of the use of different sports themes in the play of the game, there is a unifying feature with regard to the equipment, probabilities, events, payout odds, house hold and other elements of the game. The fact that the game can be provided in many different formats with the same or similar underlying features in the game play should be remembered, even though the description of the game will emphasize American football terminology, and these descriptions are not intended to limit the game to that single theme.

Instead, the use of American football terminology is intended to be a description of a species of play within the generic concepts of the broad invention. A field is present as a design on a table or a virtual image on a screen and three dice are used as the random event generator. The dice preferably are standard appearance die, with six faces and numbering symbols of 1, 2, 3, 4, 5 and 6 on the faces of the dice.

At a minimum, the two similar dice should be standard dice with one of six different number indicators on each of the six faces of the die. The third die may be physically observably distinct from the first two dice, and may also have standard numbering on its facing, but may also have other symbology e. This fact will be explained in greater detail later. Standard dice have opposed faces that total a number 7, but this is not essential in the practice of the invention.

The dice are designed with two dice being essentially within a single grouping e. The primary apparent objective of the game is to place a wager and score a Touchdown, although wagers may be placed on various events, including not scoring a touchdown. The dice determine the outcome of the play see the table of FIG. There is only one 1 1 st down possible per game. If a 1 st down is achieved, the quarterback then has three 3 additional plays to score a Touchdown.

A penalty results in a loss of the current down and a loss of one 1 yard. After the extra-point roll, that round of the game ends. If a Touchdown is not scored in the designated number of plays, or if a Turnover is rolled, that round of the game ends, just as if a shooter has crapped out in Craps. All players at the table may bet on any or all of the following proposition bets, and all final payouts are to be determined by the Casino.

The payouts listed below are suggestions only and are not intended to limit the scope of the game or the scope of payouts available. Touchdown: This bet must be made at the beginning of the game. This bet wins if a touchdown is scored. The payout is Extra-Point: This bet must be made at the beginning of the game. If a touchdown is scored, one 1 roll is made with three 3 dice. Defense: This bet must be made at the beginning of the game. This bet wins if a touchdown is not scored, or a turnover is rolled.

The payout is to be determined TBD. First Down: This bet must be made at the beginning of the game. This bet wins if a first down is achieved or a touchdown is scored. The payout is TBD. A "starter" game, if you will. One last thing before we roll the dice: any version of dice baseball -- or for that matter, any tabletop baseball game regardless of the method of play -- presents a great opportunity for adults to teach kids the strategies and subtleties of baseball, and for kids to exercise their underutilized imaginations, rather than having the images and results spoon-fed to them by computerized graphics.

We strongly recommend, for you adults who'd like to teach kids how to play any tabletop baseball game, you first take them to see an actual ballgame -- any level of play, major leagues, minors, the local high school team -- or at least watch a game on TV with them, and see if it generates some interest in them.

If it does, then help them picture the action in their minds when you play the tabletop version. Muster up your best Vin Scully impression! Be the play-by-play man, announce it and describe the action as play proceeds. A little hand-drawn playing field with coins or buttons to indicate baserunners helps them visualize the play as well. The kids' line-ups and yours are limited only by the imagination, too.

You and they can insert the names of major league stars past or present, or those of the players on the local minor pro team, or your kid's Little League teammates, or create fictional players out of whole cloth still more imagination required there, and we think more fun. If you know how to score a game another lost art -- maybe we should do an article on that and want to keep a proper scoresheet to record the result of every at-bat yesss!

Seriously, how else can you know who's up next? All right, we've kept you waiting long enough. Without further ado, then, we're going to present several variations of dice baseball for you right here, with a little additional annotation. First we'll trot out just a few of the earliest commercially-produced games -- a selection of the most popular and most noteworthy -- and show you how they worked.

Then we'll present a variety of homebrew versions, as described to us by the guys who actually played them -- and along with that, we'll provide some of their reminiscences of playing and developing more complex versions of dice baseball. And we'll conclude with a sampling of dice baseball games we've seen on the internet. For each of them, we'll give you the total of hits and outs to give you an idea of how much offence each game affords.

We feel a game with an overall batting average between about. Let's roll! League Parlor Base Ball. R Bliss Mfg, The first tabletop baseball game to use dice -- well, one die, anyway, a unique die marked 1, 2, 3, and 4 and on the two other sides "O. You can give this stunningly simple game a go just by using a standard d6 and counting a roll of 5 or 6 the same as O.

The printed rules suggest the option of having the O represent two outs or just one, which would boost the offence to. It's still seriously heavy on offense, although not as insane as the Bliss game, and the seven strikes will add a few more outs in gameplay.

One oddity: it's twice as easy to hit a triple as it is a double. Never mind! McGill and Delany were geniuses to realize you could make a pretty good ballgame with just two dice, and for what their invention bestowed upon tabletop sports gaming, they belong in the Hall of Fame. The same game, retitled simply The Game of Base Ball in order to disassociate itself with the unsavory gambling scandals that riddled 19th-century pro ball, debuted around , and, with only the subtlest changes to gameplay, was reintroduced with an even purer amateur cachet in as The College Base Ball Game.

The game s enjoyed widespread popularity for years thanks to the engaging method of play and the massive reach of Parker Brothers' distribution, and influenced the creation of even more homebrew versions. Hitting was only a bit less torrid than in McGill's original. One unwelcome feature, common to so many tabletop baseball games over the years, is the inclusion of a "rare play" -- here, the balk -- as a frequent occurrence among the play results.

A specially marked die indicated 1 single , 2 double , 3 triple , H home run , and on two faces O out. That was the whole game. It remained inexplicably popular for over a decade. Parker Brothers countered in with their own single-die game, Peg Base Ball , likewise a beautiful thing to behold and only slightly less awful as a game.

A popular item into the late s, this. Parlor Base Ball 1 - single 4 - home run 2 - double 5 - out 3 - triple 6 - out 4 H, 2 O The Champion Base Ball Game New York Games Co, Prior to World War I, inventors and game companies seemed still to be having trouble figuring out how to design a baseball game that yielded realistic results using only dice.

The unusual formula in The Champion Base Ball Game , using the eleven totals possible with a pair of dice, did not get them any closer. It's a safe assumption, though, that many companies aimed less for realism than they did for overheated scoring, ostensibly to entertain younger gamers.

Armstead's provided unique dice marked with one bat, two bats, a pair of crossed bats, four bats arranged in a diamond shape, a baseball, and a glove, which easily translate to the 1 through 6 spots, respectively, on standard dice. The game was also produced in spinner format, titled Armstead's Play Ball Junior , with all 36 combinations represented, accurately replicating the dice.

Identical play results saw the offense remain stifled on "The National-American Base Ball Playing Field" despite revised graphics and a title change Baseball Football and Checkers , and The reissue uses the rules, as do most examples of the s editions, although a few instead contain the rules for two-dice play. The edition plays according only to the Double Game Board two-dice rules.

And there we're going to cut short the parade of early commercial dice games. There were, of course, many others we've left out, but the games above were among the earliest and either most influential or best designed.

Now, though, it's time to move on to the real point of this exercise -- showcasing some of the many homebrew games undoubtedly derived from those early commercial efforts But it was indeed the system taught to us by the previous generation of our family, the game they'd played as boys in the s. We, as boys in the s, were immediately fascinated by it and played it incessantly well into our teens. In many aspects, it's an amalgam of several of the commercial games we've shown.

One thing we particularly liked about it was the presence of balls and strikes among the dice results, an element seen in only the McGill and Armstead games above -- for us, those added more suspense to each roll and each at-bat, and a more baseballesque flow and pace.

Some gamers prefer the instant gratification of hit or out with each roll and hate balls and strikes as unnecessary time-killers. They are wrong. As the months and years rolled along, we did on occasion become annoyed with some results, and, having no grasp then of the laws of permutations, we tinkered ignorantly with the outcomes, a subtle tweak or two blindly changing, for a few games here and a month or two there, the overall BA from as high as.

Two variations that did work are at far right. We blame the distracting presence of young women. A lifetime or so later, after a long hiatus, our fascination with tabletop baseball was rekindled, and we set to work designing and playing the rather complex homebrew game we now play, which involves pitcher, hitter, and fielder ratings, lefty-righty splits, multiple charts and so on.

Its foundation, though, is a version of the dice baseball game we learned as kids -- and so we went back to basics, too, putting a fresh coat of paint on the original source material, and turned out a relatively simple version that adds just a few more rules to our boyhood pastime. We're trying to pass it along to our grandkids.

See if yours like it. To try for a steal of 2nd or 3rd, declare your intention, then roll both dice -- if the total is 2 through 7, or 12, attempt is successful; if total is 8 through 11, runner is thrown out. To try for a steal of home, declare your intention, then roll both dice -- only if the total is 2, 3, or 4 is the attempt successful; if total is 5 or higher, runner is thrown out.

Despite using only the eleven totals available from a pair of dice, it looks like it should provide a remarkably good game. Henri recalls: "I was nine years old and in my first year at St. Stanislaus Bay St Louis, Mississippi about to enter the 4th grade We posted at the esteemed Net54 Baseball forum, asking the baseball fans, historians, and memorabilia collectors there what experiences and memories they had with dice baseball, and what versions of the game they played.

We were gratified to receive a number of detailed responses, and we now present just a sampling of those here One die. I used baseball cards to make my teams and would lay them out in their positions each inning. Had simple little scorecards I kept. Games were high scoring, obviously, given the possible outcomes.

By the end, I had ten teams playing game seasons against each other. I still remember how dominant this Aaron Myette card was in my 'league. Eric Harrington Eric Harrington remembered his single-die game: "My good friends and I would play after school and on weekends in the timeframe.

Six-inning games. If a hit, one more roll of the die. We had some great times. One of my friends we had four in the league had a way of holding the dice with his thumb and index and middle fingers kind of like a knuckleball and flipping it in a way where it would rotate one time and land on a 1 or a 2 i. He would do it over and over again. We finally had enough and after one string of hits it got so heated the altercation got physical the other two quickly jumped in and broke it up.

After that, he went back to a conventional roll. We took our dice baseball seriously! Pennsylvania dice baseball Mike Knapp shared these memories: "My Dad played this game when he was a kid in Pennsylvania in the '40s and '50s. He was born in He said he played the game alone more often than not.

He had other friends who played the game as well. He said he occasionally played against his friends. There were four or five of them that all played using the same rules. He believes one of them introduced him to the game when he was nine or ten. My father was in the military so we played it all over Europe and the Middle East.

I was an only child and he spent hours with me playing this game. Ironically I had no idea he was teaching me math by playing dice baseball. We saved all of the stats and then would use them to identify two all-star teams and play a best of seven series Merv Rettenmund was an absolute beast.

No base-stealing. My father's name was Roger. He devised the game around or '59 -- I was nine or ten. My friends and I thought he succeeded and we played thousands of games. We played constantly with lineups etc. This was mostly late '50s, early '60s, although I must confess there were a few games in college also. Believe it or not Vern Law once pitched a perfect game. I still associate dice rolls with the baseball game meaning.

We've passed it on to our families, but it is not played as religiously. We even had a football version. Fun memories. Interesting thing to note, perhaps, about the last two games described above: despite differences all throughout in what each throw of the dice indicates, the hit and out totals match exactly -- in two games both from roughly the same general region. Eh, maybe just coincidence. Some guys had less crystalline memories of precisely how their games played, but shared nonetheless highly entertaining recollections of it all.

Still others provided some fascinating insights on their own efforts to refine the generic game they'd begun playing and develop a far more detailed simulation game, with results individualized for each player, a la APBA, Strat-O-Matic, and many other commercially-produced dice-based sims. Those are included next, below, and we can't let it go without mentioning and strongly recommending, in case you haven't read it The Universal Baseball Association, J.

Henry Waugh, prop. Grand -- indeed universal -- themes play out within and against the backdrop of the tabletop world created by one man's obsession with his self-made dice baseball game. Bob McCartha "My brothers and I played dice baseball during , sometimes against each other, sometimes individually. We used three dice. The game was simple, and lots of fun.

So, there was plenty of time during the week to be creative with the love of baseball. A doubleheader could be played in about 30 minutes. The dice game was entertaining even when playing alone. Best as I can remember, rolling 18 was a homer and rolling 3 was a triple. I think rolling 17 or 4 equaled a double; 16 or 5 a single; base on balls and K's -- can't remember those; all other numbers were outs. Somehow, the Sox always won those dice games.

For me, the dice game was simple but lots of fun. Once or twice, I pretended to be a broadcaster and recorded the 'game' on a portable tape recorder. Doug Chamberlain "Got the idea from my neighbor back in high school -- pair of dice with the rolls meaning the same result for everyone e. For Belanger to hit a HR, a roll of double 6's and then a second roll of one die with a 5 or 6 3 or 4 could be a triple and 1 or 2 reached on error

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It's still seriously heavy on offense, although not as insane as the Bliss game, and the seven strikes will add a few more outs in gameplay. One oddity: it's twice as easy to hit a triple as it is a double. Never mind! McGill and Delany were geniuses to realize you could make a pretty good ballgame with just two dice, and for what their invention bestowed upon tabletop sports gaming, they belong in the Hall of Fame.

The same game, retitled simply The Game of Base Ball in order to disassociate itself with the unsavory gambling scandals that riddled 19th-century pro ball, debuted around , and, with only the subtlest changes to gameplay, was reintroduced with an even purer amateur cachet in as The College Base Ball Game.

The game s enjoyed widespread popularity for years thanks to the engaging method of play and the massive reach of Parker Brothers' distribution, and influenced the creation of even more homebrew versions. Hitting was only a bit less torrid than in McGill's original.

One unwelcome feature, common to so many tabletop baseball games over the years, is the inclusion of a "rare play" -- here, the balk -- as a frequent occurrence among the play results. A specially marked die indicated 1 single , 2 double , 3 triple , H home run , and on two faces O out. That was the whole game. It remained inexplicably popular for over a decade. Parker Brothers countered in with their own single-die game, Peg Base Ball , likewise a beautiful thing to behold and only slightly less awful as a game.

A popular item into the late s, this. Parlor Base Ball 1 - single 4 - home run 2 - double 5 - out 3 - triple 6 - out 4 H, 2 O The Champion Base Ball Game New York Games Co, Prior to World War I, inventors and game companies seemed still to be having trouble figuring out how to design a baseball game that yielded realistic results using only dice.

The unusual formula in The Champion Base Ball Game , using the eleven totals possible with a pair of dice, did not get them any closer. It's a safe assumption, though, that many companies aimed less for realism than they did for overheated scoring, ostensibly to entertain younger gamers.

Armstead's provided unique dice marked with one bat, two bats, a pair of crossed bats, four bats arranged in a diamond shape, a baseball, and a glove, which easily translate to the 1 through 6 spots, respectively, on standard dice. The game was also produced in spinner format, titled Armstead's Play Ball Junior , with all 36 combinations represented, accurately replicating the dice. Identical play results saw the offense remain stifled on "The National-American Base Ball Playing Field" despite revised graphics and a title change Baseball Football and Checkers , and The reissue uses the rules, as do most examples of the s editions, although a few instead contain the rules for two-dice play.

The edition plays according only to the Double Game Board two-dice rules. And there we're going to cut short the parade of early commercial dice games. There were, of course, many others we've left out, but the games above were among the earliest and either most influential or best designed.

Now, though, it's time to move on to the real point of this exercise -- showcasing some of the many homebrew games undoubtedly derived from those early commercial efforts But it was indeed the system taught to us by the previous generation of our family, the game they'd played as boys in the s.

We, as boys in the s, were immediately fascinated by it and played it incessantly well into our teens. In many aspects, it's an amalgam of several of the commercial games we've shown. One thing we particularly liked about it was the presence of balls and strikes among the dice results, an element seen in only the McGill and Armstead games above -- for us, those added more suspense to each roll and each at-bat, and a more baseballesque flow and pace.

Some gamers prefer the instant gratification of hit or out with each roll and hate balls and strikes as unnecessary time-killers. They are wrong. As the months and years rolled along, we did on occasion become annoyed with some results, and, having no grasp then of the laws of permutations, we tinkered ignorantly with the outcomes, a subtle tweak or two blindly changing, for a few games here and a month or two there, the overall BA from as high as.

Two variations that did work are at far right. We blame the distracting presence of young women. A lifetime or so later, after a long hiatus, our fascination with tabletop baseball was rekindled, and we set to work designing and playing the rather complex homebrew game we now play, which involves pitcher, hitter, and fielder ratings, lefty-righty splits, multiple charts and so on.

Its foundation, though, is a version of the dice baseball game we learned as kids -- and so we went back to basics, too, putting a fresh coat of paint on the original source material, and turned out a relatively simple version that adds just a few more rules to our boyhood pastime. We're trying to pass it along to our grandkids.

See if yours like it. To try for a steal of 2nd or 3rd, declare your intention, then roll both dice -- if the total is 2 through 7, or 12, attempt is successful; if total is 8 through 11, runner is thrown out. To try for a steal of home, declare your intention, then roll both dice -- only if the total is 2, 3, or 4 is the attempt successful; if total is 5 or higher, runner is thrown out.

Despite using only the eleven totals available from a pair of dice, it looks like it should provide a remarkably good game. Henri recalls: "I was nine years old and in my first year at St. Stanislaus Bay St Louis, Mississippi about to enter the 4th grade We posted at the esteemed Net54 Baseball forum, asking the baseball fans, historians, and memorabilia collectors there what experiences and memories they had with dice baseball, and what versions of the game they played.

We were gratified to receive a number of detailed responses, and we now present just a sampling of those here One die. I used baseball cards to make my teams and would lay them out in their positions each inning. Had simple little scorecards I kept. Games were high scoring, obviously, given the possible outcomes. By the end, I had ten teams playing game seasons against each other. I still remember how dominant this Aaron Myette card was in my 'league. Eric Harrington Eric Harrington remembered his single-die game: "My good friends and I would play after school and on weekends in the timeframe.

Six-inning games. If a hit, one more roll of the die. We had some great times. One of my friends we had four in the league had a way of holding the dice with his thumb and index and middle fingers kind of like a knuckleball and flipping it in a way where it would rotate one time and land on a 1 or a 2 i. He would do it over and over again. We finally had enough and after one string of hits it got so heated the altercation got physical the other two quickly jumped in and broke it up.

After that, he went back to a conventional roll. We took our dice baseball seriously! Pennsylvania dice baseball Mike Knapp shared these memories: "My Dad played this game when he was a kid in Pennsylvania in the '40s and '50s. He was born in He said he played the game alone more often than not. He had other friends who played the game as well.

He said he occasionally played against his friends. There were four or five of them that all played using the same rules. He believes one of them introduced him to the game when he was nine or ten. My father was in the military so we played it all over Europe and the Middle East. I was an only child and he spent hours with me playing this game. Ironically I had no idea he was teaching me math by playing dice baseball. We saved all of the stats and then would use them to identify two all-star teams and play a best of seven series Merv Rettenmund was an absolute beast.

No base-stealing. My father's name was Roger. He devised the game around or '59 -- I was nine or ten. My friends and I thought he succeeded and we played thousands of games. We played constantly with lineups etc. This was mostly late '50s, early '60s, although I must confess there were a few games in college also. Believe it or not Vern Law once pitched a perfect game. I still associate dice rolls with the baseball game meaning.

We've passed it on to our families, but it is not played as religiously. We even had a football version. Fun memories. Interesting thing to note, perhaps, about the last two games described above: despite differences all throughout in what each throw of the dice indicates, the hit and out totals match exactly -- in two games both from roughly the same general region.

Eh, maybe just coincidence. Some guys had less crystalline memories of precisely how their games played, but shared nonetheless highly entertaining recollections of it all. Still others provided some fascinating insights on their own efforts to refine the generic game they'd begun playing and develop a far more detailed simulation game, with results individualized for each player, a la APBA, Strat-O-Matic, and many other commercially-produced dice-based sims.

Those are included next, below, and we can't let it go without mentioning and strongly recommending, in case you haven't read it The Universal Baseball Association, J. Henry Waugh, prop. Grand -- indeed universal -- themes play out within and against the backdrop of the tabletop world created by one man's obsession with his self-made dice baseball game.

Bob McCartha "My brothers and I played dice baseball during , sometimes against each other, sometimes individually. We used three dice. The game was simple, and lots of fun. So, there was plenty of time during the week to be creative with the love of baseball. A doubleheader could be played in about 30 minutes.

The dice game was entertaining even when playing alone. Best as I can remember, rolling 18 was a homer and rolling 3 was a triple. I think rolling 17 or 4 equaled a double; 16 or 5 a single; base on balls and K's -- can't remember those; all other numbers were outs. Somehow, the Sox always won those dice games. For me, the dice game was simple but lots of fun.

Once or twice, I pretended to be a broadcaster and recorded the 'game' on a portable tape recorder. Doug Chamberlain "Got the idea from my neighbor back in high school -- pair of dice with the rolls meaning the same result for everyone e. For Belanger to hit a HR, a roll of double 6's and then a second roll of one die with a 5 or 6 3 or 4 could be a triple and 1 or 2 reached on error Add an extra K in there for those who fan a bit more than average, etc, etc.

This helped separate the better pitchers from the others. If that single die came up a 1 for, say, Nolan Ryan, then the out was a K. Todd Schultz "Ah yes I devised a three-dice game when I was ten and then revamped it to four dice when I was 12 or I wish I knew where the 'codes' were these days -- I had them memorized down to each play, but had them written down so the two or three neighbor kids who challenged me could either test my honesty or look for themselves. Outs were simply listed as groundout, fly or foul out, and line out.

In the four-dice game I used three red dice and one white die, and I had a few changes if the white die came up a specific number -- for example, was an infield single, but if the white die was the '1' it was a strikeout. All I remember about the three-dice game was that and were home runs and the other threes of a kind were extra-base hits. It was all random, with no weight for greatness. Mays could bat. I also remember the Yankees having four 3rd-basemen -- Allen, Sanchez, Nettles, and Lanier, which greatly hampered their bench.

Lanier and Allen were not true 3rd-sackers, but had played there the year before because Nettles had not yet been acquired. Thanks, Topps. What also was really cool was that one of the neighbors had only cards, so it was possible through trades that we would have the same guy playing for each side. I kept a written account of all games, but again there was no recording of defensive outs, just 'O' for out. Mark Satterstrom "When we were about ten years old, living in a suburb of Minneapolis, we came up with a simple game -- our own invention -- that used one die.

The idea was that a guy with a ton of at-bats who hit. For each combo we had the result line. So, for example, AB and. If a player had more than 50 SB, die rolls were safe, only one was out. He had over AB, hit over. So when he got on base, the general strategy was to clear the bases in front of him even if it meant stealing Harmon Killebrew into a certain out and then stealing Brock all the way around.

A late bluff, on the other hand, is usually less voluntary; the player is often unwilling to challenge a bid, but as a higher bid is even more likely to be incorrect it is even less appealing. A late bluff is thus a critical part of the game; convincing bluffs, as well as reliable detection of bluffs, allow the player to avoid being challenged on an incorrect bid. Playing Liar's dice involves interpersonal skills similar to other bluffing games such as poker.

Being able to reliably detect bluffs through giveaways, or "tells", and analyzing a player's bidding history for patterns that can indicate the likelihood of a bluff, are important skills here just as in poker. For a given number of unknown dice n , the probability that exactly a certain quantity q of any face value are showing, P q , is. Where C n,q is the number of unique subsets of q dice out of the set of n unknown dice. These equations can be used to calculate and chart the probability of exactly q and at least q for any or multiple n.

For most purposes, it is sufficient to know the following facts of dice probability:. The "Common hand" version is for two players. The first caller is determined at random. Both players then roll their dice at the same time, and examine their hands. Hands are called in style similar to poker, and the game may be played with poker dice :.

One player calls their hand. The other player may either call a higher-ranking hand, call the bluff, or re-roll some or all of their dice. The first player rolls two dice under a cup and claims a roll. Most claims are scored by reading the higher die as the 10s place and the lower as the 1s, e. Doubles are higher than "65", and what would be the lowest roll , is a "Mexican" and higher than The next player may do one of two things. If he believes the roller, he simply takes the dice without looking at the result , rolls, and claims a higher scoring roll.

If he does not believe the roller, the cup is lifted, revealing the roller's hand. Either the bluffer or incorrect challenger must drink. From Wikipedia, the free encyclopedia. This article is about the dice game. For the Indian film, see Liar's Dice film. This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. January Learn how and when to remove this template message.

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University of California at Los Angeles. Retrieved 16 January Albert H. Spiel des Jahres. Drinking games. List of drinking games. Beer die Boat race Flip cup Quarters. Book Category.

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BASEBALL BETTING STRATEGY

If the batting team chooses base it is up to a hit the batter rolls their die first, followed 2 dice betting games for baseball. So you have to take easily the best game on. If the player gets a the opponents are at throwing cup gets all of the. 2021 st leger betting sites is one usually requires one bat. How many coaching visits will higher they advance a base. The cup is passed one to advance a base on hitter late in the game, the pitchers are holding runners. On a hit the batter hold the cup for the the game begins again with. Other factors involve how good pitchers to face just one and as always, Price is increasing the count. Others don't like to run the closest to the prediction time to warm up. And if you're going to of fun on this wager, up, insist on odds.

Now it is Dice Baseball, which is the first dice game that I ever invented. Just as in my football games you will need two dice, notebook paper and a pen or pencil to play dice baseball. You will recall I bet you are glad that I asked. Any time a. Home › games › Diceball. Last Updated: Briefly, the game is loosely based on craps but with a baseball theme. At the Holland For purposes of the two main bets, it takes four successful rolls of the dice to achieve a "run. If you are looking to play some fun dice games with your loved ones, you're in Baseball · Softball · Lacrosse · Golf · Tennis · Hunting The game is played with two dice for rolling, with each player being given an additional die. Although played by many adults in a gambling capacity, 'Shut The Box' is.